Extremists craft narratives of persecution, oppression, and the need for heroic struggle. So do video games.
That Dragon, Cancer is a unique video game: it offers us the experience of our powerlessness.
In a blog post at the Wall Street Journal, Conor Dougherty describes a video game behavior that demonstrates what Century writer Scott Paeth calls "a distaste for playing evil." According to Dougherty, gamers are finding ways to take some of the most violent games and tweak characters or characters' behavior so that they participate in the game with one notable difference--they don't kill.
Video games have the potential to aid in forming us as moral beings, for better and for worse.