Resources for Christian formation & video games
Resources for Christian formation & video games
Websites and Online Resources
Christians gamers reflecting on gaming:
- GameCell (“an in-home games-and-discussion ministry model”), found at Love Subverts.
- Gamechurch (“to tell . . . Gamers a new story of God—or maybe it’s an old story that we’re trying to tell in a new way”). Also on Facebook.
- Gaming and God (“to bridge the gap between the pastime that is playing video games to scripture, biblical values, and life lessons that we can use daily”).
- Geeks Under Grace (“to bring a Christian voice into the geek world. We are tired of people feeling like they have to choose between being geeky and being a Christian”).
- Theology Gaming University (for “healthy debates, Jesus-infused conversations, and videogames that challenge both our skills and thinking”). Also on Facebook.
Research and researchers
- Game-based Education and Advanced Research Studies (GEARS) Lab at Embry-Riddle Aeronautical University.
- Jane McGonigal’s compilation of research (with links to the Institute for the Future).
Books
General studies
- Craig Detweiler, editor, Halos and Avatars: Playing Video Games with God (Westminster John Knox)
- Jane McGonigal, Reality Is Broken: Why Games Make Us Better and How They Can Change the World (Penguin)
- Kevin Schut, Of Games and God: A Christian Exploration of Video Games (Brazos)
On the relationships between play, liturgy, and theology (theology of play):
- Johan Huizinga, Homo Ludens: A Study of the Play-Element in Culture (Martino Fine Books)
- Jürgen Moltmann, Theology of Play (Harper & Row)
On ethics and gaming:
- Mia Consalvo, Cheating: Gaining Advantage in Videogames (MIT Press)
- Miguel Sicart, The Ethics of Computer Games (MIT Press)
Some specific discussions
- Christopher J. Ferguson and Adolfo Garza (on gaming and increasing altruistic behavior), “Call of (Civic) Duty: Action Games and Civic Behavior in a Large Sample of Youth,” Computers in Human Behavior, vol. 27, no. 2 (March 2011), pp. 770–775.
- Isabela Granic, Adam Lobel, and Rutger C. M. E. Engels, “The Benefits of Playing Videogames,” American Psychologist, vol. 69, no. 1 (January 2014), pp. 66-78.
- Ken Evers-Hood (on the application of game theory in economics to church life), Faith and Leadership.
- Laura Hudson (on exploring ethics through playing the videogame The Walking Dead), “If You Didn’t Kill That Zombie, Maybe I Won’t Either,” FiveThirtyEight.
- Scott R. Paeth (on virtue ethics and the importance of the church as a community of and for moral reflection), “Virtual Good and Evil: The Moral Complexity of Video Games,” The Christian Century, March 12, 2012.
- Jane McGonigal’s Practical Advice for Gamers.