Extremists craft narratives of persecution, oppression, and the need for heroic struggle. So do video games.
"Anyone for Assault on the Ringwraith's Lair?" types Kam. The fellowship he forms may include old or young, male or female, Jew or Greek.
In a blog post at the Wall Street Journal, Conor Dougherty describes a video game behavior that demonstrates what Century writer Scott Paeth calls "a distaste for playing evil." According to Dougherty, gamers are finding ways to take some of the most violent games and tweak characters or characters' behavior so that they participate in the game with one notable difference--they don't kill.