Article image

Virtual good and evil

The moral complexity of video games

Isabella had abandoned me. I was in shock. She was my ally, drinking buddy, even lover. She knew the stakes: if we did not return the Tome of Kuslun to the Qunari, the entire city of Kirkwall would be razed to the ground. She had agreed to aid me, to give up the tome and help defend the city, and yet here I was, left high and dry, with little chance of saving my adopted home and every chance of dying while trying.

I pushed myself back from the computer and let out a deep breath. Dragon Age II was taking a toll on me.

 

This article is available to subscribers only. Please subscribe for full access—subscriptions begin at $2.95. Already have an online account? Log in now. Already a print subscriber? Create an online account for no additional cost.

This article is available to subscribers only.

To post a comment, log inregister, or use the Facebook comment box.