video games
How I used Minecraft with my catechism group
Instead of memorizing Luther’s theology, the kids built churches that embodied it.
A game you can’t win
That Dragon, Cancer is a unique video game: it offers us the experience of our powerlessness.
by David Keck
What culture of violence? Why we shouldn’t blame video games and movies
Does consuming violent media lead to a greater propensity toward violence? If anything, the data points in the opposite direction.
Virtual nonkilling spree
In
a blog post at the Wall
Street Journal, Conor
Dougherty describes a video game behavior that demonstrates what Century
writer Scott
Paeth calls "a distaste for playing evil."
According to Dougherty, gamers are finding ways to take some of the most
violent games and tweak characters or characters' behavior so that they
participate in the game with one notable difference--they don't kill.
Virtual good and evil: The moral complexity of video games
Video games have the potential to aid in forming us as moral beings, for better and for worse.
When despair is funny
Much of the most delightfully silly online humor follows a particular formula: a single good idea that alters or plays on a pop-cultural artifact; execution that relies on computer technology, but not too much (some simple Photoshop work, a couple lines of code); loads of nostalgia.