I certainly don't hear from as many PR people as David Roberts does, but
when I do hear from them it tends to annoy me for most of the same
reasons it annoys him: no hyperlinks, buried ledes, missing background
info, generally little evidence that the sender knows what I do or cares
if I consider his or her pitch. I particularly enjoyed item #6 on his
list of tips.
The whole Kony-video thing seems to be over. Most of the
millions of viewers watched the half-hour film about Joseph
Kony right after Invisible Children released it. The group's action
kits are sold out. Lots of thoughtful criticism has been written and widely shared.
Yet I keep coming back to it, because these
conversations have revolved around questions I wrestle with regularly as a
missionary in Nicaragua.
Sometimes, when one church is struggling, another church helps out. One church I interviewed (for the From Death to Life project) was a new ethnic church development that was
given a building, basically for free, from a church that died. But we
all know you get what you pay for, and the building they got had more
than a few structural problems. They received some support for the
pastor’s salary from their denomination, but the building was weighing
them down with repair bills.
Two similar pieces are getting a lot of play this week: James Whittaker’s blog post about why he left Google and Greg Smith’s op-ed about why he left Goldman Sachs. Both
talk of their high level of company loyalty and enthusiasm in the past.
Both bemoan the changes in their respective corporate cultures that led
them to leave. Neither seems all that hopeful about his company’s
What neither of them does, however, is demonstrate that
the problem is that Google/Goldman Sachs used to care about more than
just making money but doesn’t anymore.
If you're a regular reader of this blog, you know that we talk a lot
about the future of the church--how we need to move into a time of
innovation as well as transformation. Dennis Sanders recently reflected on this post, and I asked him if I could put his comments here.
a blog post at the Wall
Street Journal, Conor
Dougherty describes a video game behavior that demonstrates what Century
Paeth calls "a distaste for playing evil."
According to Dougherty, gamers are finding ways to take some of the most
violent games and tweak characters or characters' behavior so that they
participate in the game with one notable difference--they don't kill.